Drough palace vs 5 captains, frontline, 2nd or 3rd location, one where you storm hill, and tightly grouped squad behind blast doors in chem plant. There are only 3 locations in game where i am careful with charging in the middle of it. Keep firing and you can facetank everything maintaining full hp and shields. Its just about deleting everything so fast it cant harm you. And if your buffs arent up and you need 2 shots to kill, thats bad.ĭarkess charmer? shoot crowd once from long range triggering mass grand opening, which triggers mass grave.ġ defensive mod with darkness charmer is NOT high risk play. What about crowds? On paper deathshield is great due to high rate of fire, but since bodies block bullets that often hamper badly both its dps and ammo economy. Use vk from afar that staggers and slows, htp, and captain disappeared. Outriders: Worldslayer New BEST Trickster Build Guide Venators Knife PlayDohBear 8. Bend the laws of space & time to appear out of nowhere, assassinate your enemies, and return to safety in the blink of an eye. Now lets look at darkness charmer, grand opening+ds. Trickster is a close range class thats fast and can easily hit & run targets. In summary: Deathshield makes you take damage, and long time to kill. During that time you have to tank, which forces defensive mods. it takes 3-5 shots to kill a captain, unless you headshot but its not that reliable. I am assuming you are running fortress+ds. What you said is precisely whats wrong with deathshield. Support tricksters don't tank, they just cc the entire field apart and use slow field to control (and if timed right, replenish ammo of fellow FP builds which you usually see). The better part about it is that they can continue this cc effect another two more times when against elites or bosses (with the exception of EoTS and Pax). Have you ever seen a trickster with a trespasser set? They can cc enemies for an extremely long distance for up to 7 seconds. They suck for team combat unless they are getting kills Just to add on this, Trickster alone has it hard to most classes solo, but in team combat there is enough fun to be had with them. However, the sad part is that if you're playing Trickster only, you're gimping yourself of a very important mod (Sharp Eye), which is only available from Technomancer. Combat and auto shottie do have variants to it, but if you're going to risk it all with 1 defensive mod, Deathsield + Dark Sacrifice is a scary thing. I would sort of disagree on Deathshield being garbage. Our Trickster Build focuses mainly on close-rangled battles. Keep boosting your damage untill captains die on 1 hit. Trickster is one of the four classes in Outriders. One shooting captains is required for smooth gameplay. Cowl is impossible to find, forget it exist, use refill 20% ammo on killing shot instead.Ĥ. Most important thing on your guns is NOT dps. Trickster survivability comes from him insta killing everything.Ģ. Use mitigation from death as your only defensive mod, just because of rifleman. Originally posted by Rozpierdalacz:Pro firepower trickster here, heres handfull of tips.ġ.
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